In 2011 the Google Cultural Institute launched the Art Project, an online portal to high-resolution images of art found in major museums. As part of its latest addition, hundreds of objects from six prominent museums have been scanned in 3D and are now available to study online—in three dimensions.
The IoT is projected to connect just about everything, from everywhere—and a new report produced by the U.S. National Institute of Standards and Technology, along with researchers in academia and industry, warns that a lack of effective timing signals could hamper future development of the IoT.
A new idea being implemented in software is engineering marketing elements into the product itself. When a suite of products is developed, the right levels of touch points, integration, and cross-collaboration are built right in. This can mean lower marketing costs and higher end-user results.
Sports is one discipline where technology adoption has been growing tremendously in recent years, and 2015 is shaping up to be an important year in building a pronounced acceptance for technology across many sports disciplines—for the teams, the leagues, and even sports fans themselves.
If you’re interested in joining the ranks of asteroid hunters—and have your own telescope—NASA has an app for you. NASA announced new desktop software, developed in partnership with the asteroid mining company Planetary Resources, that analyzes images taken by telescope for potential asteroids.
Have you ever wondered why there do not seem to be any new computer and network standards? Standards are still alive and well, but for the most part they have been replaced with application programming interfaces, which offer more flexibility in addition to being faster and easier to implement.
Google announced earlier this month that Project Loon—a plan to provide wireless connectivity via a network of high-altitude balloons floating in the stratosphere using only the wind for steering—is making progress. The project’s longest duration balloon was airborne for just over six months.
The next big wave in devices and apps seems to be in the spaces of augmented and virtual realities. The market for both these up-and-coming technologies appears to be very promising, with several large and small players working on their offerings. How could these new gadgets change your life?
There are some interesting wearables concepts out there on the verge of making our world more convenient, dynamic, and wondrous. These prototypes include wristbands with all the capabilities of your phone, micro projectors that can scan images, and a ring that can let you start your car with a snap.
If you have kids in school anywhere from pre-kindergarten through grade twelve, by now you’re probably very familiar with STEM (science, technology, engineering, and math). STEAM advocates adding “Art + Design” to the equation, thus transforming STEM into STEAM.