collaboration
|
The Three Pillars of Agile Quality and Testing: Crosscutting ConcernsThe Three Pillars is a framework for establishing a balanced strategic plan for effective quality and testing. But beyond the individual pillars themselves, the real value resides in crosscutting concerns. It requires a balance across all three pillars to implement any one of the practices properly. |
|
|
Are You Focusing on the Right Thing in Your Sprint Reviews?The role of demonstration in a sprint review often takes on more importance than it should, even to the extent that some teams refer to the review as a demo. By focusing on the demo you risk having the team do all the talking, rather than a two-way conversation between the team and the stakeholders. |
|
|
The Three Pillars of Agile Quality and Testing: The Pillars Explained When adopting agile, organizations can be plagued with quality imbalance. Bob Galen found that all agile testing practices and activities can be grouped into three categories: development and test automation, software testing, and cross-functional team practices. He reviews these "pillars" of agile. |
|
|
Who Is Responsible for Happiness?No one can take full responsibility for another person's happiness. However, a manager can create an environment in which a team can thrive, and that leads to happy environments. Being a servant leader means you don’t micromanage; you manage for outcomes. Is team happiness part of your culture? |
|
|
“Post-Heroic” Leaders and Agile TeamsSelf-organizing agile teams still need management, but they need a different kind of management from the autocratic style many teams in nonagile organizations have. A "post-heroic" leader is able to shift from an authoritative manner to a collaborative one as needed to optimize team performance. |
|
|
Poronkusema and the Challenges of the English Language There are many words in other dialects that have no equivalent in English. These language peculiarities suggest that we need to allow for errors when working on projects with team members whose first language isn't English. But what about communication intended for a professional audience? Read on. |
|
|
Nintendo to Shake Up the Mobile SpaceNintendo has shown an apprehension to change, but it’s finally decided to spread its games to one of the widest audiences possible—mobile users. Nintendo is teaming up with DeNA, a large Japanese mobile gaming group, in order to bring classic characters to your phone. |
|
|
Meetings: The Good, the Bad, and the UglyMeetings are a crucial part of the communication process, but they endure a lot of ridicule. You can’t do away with them entirely—meetings are essential to an agile process like Scrum. Rather than avoiding all meetings, it’s better to work at making the times you meet with people more effective. |
|