project management

Gamification Can Work—If Done RightGamification is about applying game-design thinking to non-game applications to make them more fun and engaging. Pamela Rentz profiles some gamification projects that are getting it done right, and she highlights some guidelines for making gamification projects successful.
What to Do When You Have Too Much to DoIt’s very likely that you’re busy. Possibly even too busy, and not just with work, but also with other obligations and commitments. For some people this busyness is self-imposed. But what if you’re expected to do more with less? Naomi Karten explains what to do when you have too much to do.
How to Survive a Bad BossIt can be miserable to have a boss who takes all the credit, treats employees harshly, micromanages, abruptly changes priorities, or never provides direction. Naomi Karten shares some tips for surviving a bad boss. Remember that what doesn’t kill you makes you stronger.
Time Management for Developers and Testers

We all have the same amount of time—and in that way, we are all equal. However, some people are more productive than others. Brendan Quinn looks at various time management tips and tools and how they can help software developers and testers become more productive.

Why It's OK to Occasionally Say "Um" or "Uh"Filler words are a natural part of human speech. In informal conversation, people tend not to even notice them as long as they’re not excessive. Naomi Karten explains how the occasional "um" and "uh" are natural, human, and part of everyday life.
How to Benefit from MistakesMistakes happen for all sorts of reasons, such as quick reactions, fatigue, bad advice, lack of training, and confusing instructions. Naomi Karten explains how we can benefit from our mistakes because it’s from them that we’re reminded how we could be better—provided, of course, we pay attention.
Estimation on an Agile Software ProjectEstimation is hard work, and people aren’t naturally good at estimation. But without an estimate, it’s hard to know how far off you’re likely to be. Estimates in the context of an agile project can help you better set expectations and improve stakeholder’s confidence in when you can deliver.
How to Make Products People Love

Scott Sehlhorst explores how to make products people love and focuses on Marty Cagan's ten tips presentation at MindTheProduct 2012, London's first conference for product teams. Key points include product discovery, not building what customers want, and building what customers need.