People and Teams
People and Teams
People and Teams Stories
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Developers and Testers: How to Be a Good Follower Followership is the capacity of an individual to actively follow a leader. In an autocratic world, followership would mean "do as I say," but in information technology, which is more participative in nature, followership means much more than being a robot who just follows instructions. |
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What to Do When You Don’t Have All the AnswersNo one can have all the answers. Still, many people find it difficult to say, “I don’t know.” You don't want to seem ignorant or stupid. But people would generally rather be told you don’t know than be misled by being given information that’s wrong. So, summon the courage to say it: “I don’t know.” |
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Why You Should Get to Know and Join the Maker MovementThe maker movement is alive and well and will continue to grow worldwide. Are you a member? You may have joined a long time ago and simply aren't aware. Learn how makerspaces are popping up everywhere and why they're so beneficial to the world around us. |
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Are You at Risk of Being a Victim of Ageism? Are You Sure?Ageism, the act of discriminating against people just because of their age, is a growing problem in the job-rich tech sector of this country, especially for those who may have yet to consider themselves "old." Why are companies engaging in this dirty practice, and what's being done to stop them? |
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Do Agile Teams Really Need Managers? Steve Berczuk explores whether or not we really need managers in an agile team. Managers perform a variety of functions that are useful for self-organizing teams. The challenge is how to perform those functions effectively while keeping with the spirit of self-organization. |
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When Managing Multiple Teams, Think Networks—Not HierarchiesThe more complex your program, the harder it is to communicate. But contrary to some management styles, the larger your program, the less you want a hierarchy. It's better to assemble networks of people equally responsible for their problems. Read on for tips on how to organize for multiple teams. |
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Good Chair, Good Lighting, and Tree Houses: Design Your WorkspaceStudies show a comfortable workspace translates into improved productivity. Of course, "comfortable" means different things to different people, but there are some workspace features that are consistently helpful for everyone. Read on for design ideas for your cubicle, home office...or tree house. |
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Can Gamification Help Make eLearning Fun?eLearning is an efficient and cost-effective way to learn new skills, train your staff, and reinforce traditional classroom-based instruction. For all of its advantages, however, eLearning has a reputation of being boring, not engaging, and more of a chore than a privilege. Can gamification help? |
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