Bharathan is a Director of Product Management at Microsoft Corporation. He has been associated with the company for over twenty years now, in varied engineering roles, of which product management is a significant set. In the journey to building empathetic products for end users, he has honed his product management skills over the years and helped several people grow and thrive in this domain. Outside of technology, Sports has been one of his core passion areas – including recreational participation, games analysis. He loves to talk about the impact of technology in sports. Bharathan holds Bachelors in Information Systems from BITS Pilani in India, Masters in Computer Science from Virginia Tech, Blacksburg and an MBA (Technology focus) from University of Washington, Seattle. He can be reached at [email protected]
Since we can't control the COVID-19 situation besides following safety protocols, and updates change almost daily, our circumstances necessitate agility from everyone, from employees to company leads. Let’s look at the practical agility lessons COVID-19 is teaching us and why an agile mindset is even more important now.
Organizations must embrace new technologies in their product engineering efforts to stay ahead of the curve. But there is another quality that will be key this decade to giving product teams a proactive advantage: design. Design thinking should be embraced not just by designers, but by everyone involved with a product.
Being agile is all about learning from failures and building on experiences. This applies to not just individuals, but even to large organizations. The key is being transparent and objective in accepting and understanding failures, and taking away lessons for future actions and decisions. Just keep innovating.
It’s a misconception that product managers work only with stakeholders to define a product’s roadmap. Instead, a good product manager empowers the entire team to deliver on their roles within the project constraints, with the end goal of an impactful product. To do that, they ask the team these crucial questions.
You may think that virtual reality (VR) was created to be primarily used for entertainment, but its use across a number of disciplines is steadily on the rise. Bharathan Venkateswaran highlights the recent use of VR in sports—for coaching and training, advertising, and the viewing experience.
Management software has been around for many years, but sports is a somewhat newer discipline where management systems can be used to boost productivity and enhance a team’s overall efficiency. Bharathan Venkateswaran looks at the competitive world and future of sports managements systems.
New technology is helping in the prevention of sports injuries by facilitating better practice and training sessions, educating players on game fundamentals, and inventing new protective gear. Innovative mouth-guards and wearables gather performance data and can even help prevent brain injuries.